WoW inflation rampant?
One of the biggest problems with online economies is that the amount of money doesn’t grow with the numbers of gamers; it grows with number of killed monsters. This means that in the long run the value of your saved gold will decrease. Farming for gold ofcourse increases the rate this happens at.
As a casual player you have a choice to make. To buy or not to buy gold. If you choose to not buy you will end up with less impressive gear and equipment since you wont be able to afford the same kind of prices a player that farms or buys gold does.
Some people argue that this creates a problem in the online world, farmers that camp at the best places steal all the drops they claim. .. Eivind on /. says (about FFX though):
So what are you to do ? Accept that the game is now split in three: One, normal players, that play with the weakest gear, and are prevented from meeting the most powerful monsters. Two: players who buy Gil and thus gets the best gear for no in-game investment. They can *also* still not challenge the most powerful monsters, since these are camped. And three: Campers and Farmers that have no interest in playing the game or contributing to the society, but only camp the monster that gives them the most Gil, or does the same farming-thing over-and-over-and-over for literally years.
This is something that needs to be tought about!